All TheWhat Ifs

The could-have-beens. The should-have-dones. This is where they stop being questions and start becoming things.

Est. Now
allthewhatifs.com

The What If Manifesto

For a very long time I have contemplated the what-ifs; the could-have-beens; the should-have-dones. That drove me to near madness.

This is my way of dealing with that madness. This is my way of exploring and acting upon the what-ifs. All of them.

This site is a launching-off point for all of my various adventures. I have for too long fought with what I want to do and how to get there — wherever that truly was. That stops and restarts here.

I constantly reinvent myself and the wheel to deal with that. I will now incorporate all of my various facets and all of the available tech to streamline my presence online and to foster the growth of all of my what-ifs into have-dones.

Where It Started

The original reason I got into software was to make games.

There is no reason to limit myself to computer-based games. It might be best to step back into the analog world and create things that are available even when technology flakes out on us.

What It All Returns To

The constant need to create.

I've relied too heavily on my hobby to get me where I am and have coasted thus far on luck. It's time to dig in and spend more time creating for myself.

The Vows

01

I Will Create

No less than one new thing weekly. Finished or not, it leaves the shelf.

02

I Will Envision

Life being brightened by the creations of my mind and hands.

03

I Will Be Diligent

In bringing my concepts to fruition, rather than sitting on them.

The Facets

Six launching-off points. Each one gets its own room as the work accumulates. Nothing here is decoration — it's a to-do list in public.

01 / Writing

Words, Loose Pages

Essays, fragments, and the long-form working out of ideas that refuse to stay quiet.

02 / Art

Marks & Making

Drawing, print, and the physical residue of thinking with my hands instead of a keyboard.

03 / Music

Sound In Progress

Recordings that are allowed to be unfinished. Noise kept in on purpose.

04 / Games

The Original Reason

The thing that pulled me into software in the first place. Digital, and now analog too.

05 / Analog

Things That Still Work

Cardboard, dice, paper, ink. Objects that do their job when the technology flakes out.

06 / Software

The Day Trade

The hobby that became a career. Kept here as a tool, no longer the whole identity.

The Standing Commitment

One new thingevery week.

Logged here as it happens. No backlog of good intentions, no concepts left on a shelf. Just a growing pile of have-dones.